How rate of automobile production increase perHow rate of automobile production increase per

How the car manufacturing industry has changed over the last 10 years.Worldwide automobile production from 2000 to 2016 (in million vehicles)This graph shows a steady rate of automobile production increase per year  by about 800,000 every year. It is clear that it will continuously grow as it is a competitive, ever changing and a necessary product/market and will probably be increasing by a constant rate every year however if there was ever a revolutionary machine that made cars unnecessary it could drop drastically. From 2006 to 2016 the automobile production in a year increased by 3,230,000. However from 2008-2009 there was a large decrease in the car production that year.This graph shows that the electric vehicle registration in UK is growing at an exponential rate so it is very likely that they become more popular than regular gas fueled cars. The climb is so steep that it is obvious it will start to steep as the popularity and “hype” won’t stay as strong for an extended amount of time. Tesla stands out greatly as a leading business in the electric car industry.This graph clearly shows that Tesla’s are leading the market with mercedes-benz S-Class as a runner up. A multitude of source state that tesla model S has become the best car in its class in every category.Self driving cars have been in developed for a while now and although it is definitely not ready for commerce sales as the risks are so high it will still eventually arrive as a product maybe not used by everyone but, private clubs such as golf clubs.In conclusion I predict that the car industry will head towards electronic developments to save the environment and also create AI for the cars.Impact of legislations on the design process. Most legislation are created and enforced by the economic commission for europe (ECE) and by the european commission (EC).Legislation/standardImpact of legislation/standardHeadlights must be symmetrical about the centreline of the vehicle.(FMVSS 108)This legislation states that the headlight have to be at 584mm from the ground, but can’t be any further then 1346 mm. There are also many other specifics about rear lights, outer lit ledge,  inner lit edge and more. This legislation makes it so that cars that don’t follow these rules cannot be sold commercially or driven on the streets. therefore designers have to strictly follow the headlight specifics. Which can stop designers from making more aesthetic cars.Tyres must be onboard the body of the car.This legislation states that it can only be in the zone 30 degrees forward and 50 degrees backwards from all axle’s. This legislation makes it so that cars that don’t follow these rules cannot be sold commercially or driven on the streets. This means that some aesthetic restrictions are made and possibly functionable as well.Visibility rules for design.EC enforces the visibility requirement which go as follow. There is a minimum of seven degrees angle from the “upper V1 eyepoint” and there is also 4 degree angle from the “lower V2 eye point”. This is especially important in most sports cars as allot of them are very close to not following this legislation therefore it could mean that car aesthetics could be advanced without this legislation and possibly functionality of the car as well.Bumper impacts.”FMVSS Part 581″ states that numbers have to be used to minimise damage to the front and rear ends of passenger cars in low-speed collisions. This legislation makes it so that cars that don’t follow these rules cannot be sold commercially or driven on the streets. Therefore all commercially used cars require bumpers. This might mean that there is alot of design restriction on the cars shape/ body.Pedestrian Regulations and Head Impact tests.This is enforced and set by the European Directive 2003/102/EC. This legislation is  aimed to enforce test for crashes and impact on the front of cars and pedestrians.This clearly makes it harder for any business because it is costly and has to be done multiple time wasting a lot of time, materials, and money.