Teenagers and children often listen to music, and play games that send messages about substance abuse and a lot of them fall victim to it and they show how great their lives are because of drugs through social media. In today’s society teens have access to smartphones, tablets, laptops and many other forms of technology and there are unlimited things that could be viewed. There are many different social media websites teenagers have access to and are always on them, especially when an adult isn’t around to put a limit on their use of technology or filter whatever it is that they’re viewing. It’s a parents job to protect their children from harm, so they will try to protect their children from things like drugs and anything else that can cause harm to the mind of an adolescent. Drug use isn’t just shown through social media, it is also shown through movies, TV, music, and video games. This makes it harder for parents to keep a close tab on what their children are exposed to. It gets especially harder for parents to regulate what their children are exposed to as their children begin to approach their teen years.The promoting of drug use through TV has been happening for many years, but since technology has advanced they’ve found better and constant ways of promoting drug use. Tv used to promote smoking, that it would make you look younger, beautiful, and cool but now the tobacco industry has resorted to promoting harder drugs and drinking towards young minds. They’re constantly bombarding children and teenagers minds with the idea that drug use will make your life better, or that it will make you popular. And teens believe what social media is telling them, but what social media isn’t showing them is the consequences of drug use. They see their friends doing it and they follow right along with it. But what they don’t know is that their friend can take a picture or video of themselves smiling and having a good time but as soon as that phone is no longer in their face, they’re dealing with the consequences of drug use. Video games also promote the use of drugs in children and teenagers. Even though with video games parents can see what kind of content in them since they’re playing at home where they can see this. Even though sometimes drug use can be hidden is some games. Some games they come out and show drug use directly, for example, the game Far cry they associate drug use with fun but at the same time you’re killing people and it is teaching teenagers that it is okay to be high it’s fun and it’s okay to kill people. Another example of a video game that directly implies that drug use is okay and fun is Grand theft auto also known as GTA. Now grand theft auto is a well-known crime which means you’re stealing cars and they enter into substance abuse and going to parties, killing people, stealing cars, and making money. Now for some teenagers, they would be able to differentiate the difference between reality and the fantasy world even though it’s still promoting drug use and can still affect their mind in some way. But not all teenagers and children can tell the difference between reality and the fantasy world and they end up thinking this is what the real world is like and that doing drugs will make life fun and it’s socially acceptable.Music also only portrays how fun it can be to use drugs, but it doesn’t truly depict the consequences and end results of drug use. According to the New York Times, an article by Tara Parker-Pope states that “One in three popular songs contains explicit references to drug or alcohol use,” and throughout the day teenagers are listening to music. Their parents aren’t always around to filter what their teenagers listen to. Teenagers listen to music on their phones, when they’re in their friend’s cars or their own cars, teens listen to music at parties, and concerts. And most of that music tends to be rap which is known for its promoting of drug use or any other genres and songs that promote drug use. According to Music, Substance use, and aggression by Meng-Jinn Chen, Ph.D., Brenda A. Miller, Ph.D., Joel W. Grube, Ph.D., and Elizabeth D. Waiters, Ph.D., “a music video study revealed that twice as much violence and criminal activity was depicted in Rap and Rock music.” Not only is the social media, music, and video games putting drug use in a positive light they are also brainwashing teenagers into believing this is what is socially acceptable. That is what also pushes teenagers to start doing drugs, its to fit in, teenagers think it makes them look tough or for girls and makes them look attractive. Music videos often contain criminal behavior, sex, music videos often objectify women, money, cars, living lavish lives and all of this is associated with drug use. Music videos also contain attractive women doing drugs and the young teenage girls see the videos and already in their minds they want to look like the women and the videos are saying that in order for you to look and live like this you have to do drugs. For example the artist Lil Wayne and his song, “I feel like dying” he puts drug use in a good light.”I am sittin on the clouds, I got smoke comin from my seat, I can play basketball with the moon, I got the whole world at my feet.”So Lil Wayne makes using drugs look like its fun and it feels great, who doesn’t want to sit on clouds? He mentions playing basketball with the moon, he uses sports to capture the attention of young teenagers who like the sports basketball. And so now he is associating drug use with the sports basketball and then he goes onto saying how he has the whole world at his feet, everyone is below him because he does drugs. So he’s bigger, better, and cooler for doing drugs. Music and music videos also promote drug use as a way of coping with pain, which then creates a depressive mood in teenage minds. For example, the song, “Habits,” by music artist Tove Lo she often makes references to doing drugs to cope with the pain or heartbreak of breaking up with her lover.”I get home, I got the munchies, binge on all my Twinkies, throw up in the tub and I go to sleep And I drank up all my money, dazed and kinda lonely”Here the artist Tove Lo states in her song that she comes home after a long night of drinking and getting high she feels the need to eat sweets. Then she throws it up and then she falls asleep and she is still coming down from being high and she is feeling very lonely. So at the same time she is promoting substance and drug abuse as a way of escaping her pain but also her life doesn’t seem all that great. In the end, she doesn’t escape the pain of her heartbreak and she’s even lonelier. This is the type of song someone would listen to when they’re feeling lonely or sad because teenagers or just people, in general, get attached to music emotionally. People listen to music and they can feel a variety of emotions based off of what they decide to listen to, they can feel sad, anger, happiness, joy, or excited. Another reason why music can get the message across, that substance abuse is okay is because it is in the songs that teenagers are emotionally connected to somehow.But not all of the social media promotes drug use in teenagers, there have been TV shows and movies depicting how drug use can actually harm and ruin lives. For example, there are shows like, “Narcos” that goes into an actual story about a drug lord and how law enforcement battle against a drug trade. Another show that portrays the consequences of drug use is, “Orange is the New Black” and it shows how the drug use can put you in jail and how it can ruin your life and separate you from your loved ones. There are many documentaries about drug use and the terrible effects it has on many lives. If teenagers actually took the time to listen to the lyrics of the songs they listened to some parts of the song do put substance abuse in a good light but at some point in the song, they mention how terrible they feel after and how their lives are ruined at some point. In conclusion, social media targets the minds of teenager’s and children and teaches them that it is socially acceptable to participate in drug use through social media, music, and music videos, TV shows and video games.